Improved performance for hosts when opening/closing doors.Added camera shake to the elevator during the intro on The Asylum.The level is significantly bigger than The Farmhouse, with long corridors offering time to stagger Molly. Players have to rescue possessed Molly, who is haunting the asylum after having successfully summoned Azazel. Single player can now use text chat (useful for making notes for yourself whilst playing) The Asylum - (Molly) The Asylum is conceptually similar to The Farmhouse, with the ritual being almost identical.The gameplay loop of The Asylum is the same as that of The Farmhouse (food hay. Keys are now greyed out in the list once used (all maps) To perform the ritual, the player has to fry 10 rats on the Altar of Azazel.When opening a locked door with a key for the first time, an unlock sound will play.New button for hosts in the menu to "Exit to Lobby" (instead of exiting back to the main menu). ![]() Game will pause in single-player when the menu is opened.Players can vote to skip ending cut-scenes.New purchasable 'Victory' outfit for Sam.Please see below for a look at Sam's awesome new outfit, and a detailed change log. We'll share more info about our schedule for the map when we have a clearer idea of it ourselves. We can also confirm that work on the next DEVOUR map is well underway, and that the team is really excited about its direction. We've finally had time to dig into our backlog since The Slaughterhouse update and we're pleased to bring you a number of the most highly requested features and fixes, as well as a new purchasable outfit for Sam (bonus points for those who recognise where it draws its inspiration from!)
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